Roka
Explosive Revolutionary
- Roka (she/her) fights for what's right, no matter what. Her father raised her in the Duster labour movement, but her own journey took her further, to the revolutionary raiders known as the Hooded Bandits. Though she doesn't fly with them anymore, she continues to sow chaos wherever she sees Guild order. Daring and brave, she rights the Wilds' wrongs, brings the chaos, and always goes big.
- Equipped with her Light Missile Launcher (SAL-90) and jump suit, Roka can blast herself high above the battlefield and hover in place to fire rockets from above, before slamming to the ground to deal an additional concussive blast to her enemies.
"Give it everything you've got. Otherwise, why bother?"
Abilities Trailer
Weapon
- Semi-automatic: box magazine (of missiles)
- Mid range
- Servo-assisted target tracking
Abilities
- Activated from air with L1.
- Activate while in midair to hover in place.
- Cancel with secondary activation.
- Sloop: Recharges when not in use. Brief cooldown between activations.
- Activated with R1.
- Blast to the ground and deal damage in an area on impact.
- Sloop: Recharges automatically after cooldown.
Movement
- Triple Jump
Air Dodge
- While in midair, use to air dodge.
Passive Abilities
Explosive Jump
- Double and triple jump cause damaging explosions from your boots.
Missile Lock
- Aiming down sights will target-lock an enemy.
Variants
Variant I - Hover Targeting
- Target lock is faster while Hover Thrusters are active.
Variant II - Extended Mag (Unreleased)
- Extended magazine for Light Missile Launcher.
- Tip: More missiles, more fun. Use Roka Variant II's ability to deal massive amounts of damage from above. With short bursts of Hover Thrusters, you can disorient your enemies on the ground and knock them out with well-timed missile barrages. Use Missile Lock sparingly as it gives away your position. Be ready to run... and fire more missiles to provide cover.
Story
Supercharged Dynamo
// HUMAN // Exposed to lethal pollutants in mine mishap
// SEEDA // Left mining town to join the Hooded Bandits
// PRINCIPLED REBEL // Growing up working in the Guild’s mineshafts, Roka breathed in a toxic mess of byproducts, and she can’t be sure when they’ll take their toll. Her parents worked as part of the Ouster labour movement, fighting for better pay and working conditions. But as she grew, Roka came to believe that that wasn’t enough – that until the miners owned their own destiny, they’d all die young and destitute. She left her home and joined the much more militant Hooded Bandits, raiding spacelane shipping and hitting the Guild where it hurt. If her time runs out, at least she’ll have made the most of it.
Life Unwasted
Of all the worlds in the Wilds, Seeda has been put through the most planetary abuse from the Guild – it has been overmined to the point of causing rotational anomalies and orbital variations. It’s a shell of what it once was, a shell filled with thick, murky air, and pockmarked with fissures and holes.
Roka grew up near one of the very few un-mined sections of the world, a flat swath of land that housed starship loading docks where mined exports were sent out to the rest of the galaxy for use in factories and shipyards. When she was four, a giant sink hole collapsed one of the docks. The structural instability of the world makes even the un-mined sections of land perilous.
Roka was raised by a single father who worked as an ore hauler, shuttling the excavated iron ore from the mines to the loading docks day in and day out. Like most workers employed by Guild corporations, he was overworked and under-protected. But unlike most workers, he was intent on doing something about it.
He raised Roka in the Ouster movement. The Ousters were those workers across the Wilds who were taking a stand against Guild corporations. They were only loosely connected, as the Guild shut down their cross-world communications, so their efforts were only locally organised.
On Seeda, the Ousters staged walkouts, locked down loading docks, and wrote messages to the corporations that ran the mining operations demanding better wages, better conditions, and shorter work hours. All they got was a thinly veiled threat: If they didn’t want to work on Seeda and earn a decent wage they didn’t have to. There were plenty of other people around the galaxy who would be thrilled to get a mining job.
Roka knew that wasn’t true. Or if it was, it shouldn’t be. Seeda was a horrid place to work and a worse place to live. She knew enough from listening to the crews of the cargo ships to know there were so many other, cleaner, less dangerous worlds out there – all of them with breathable air.
The air on Seeda was thick and full of dust. And if you were unlucky it was fully of roil toxins, too. Roil toxins were quiet killers. If you inhaled them, they could live in your bloodstream for years without so much as a single symptom, and then one day cause your body to start turning on itself and dying. Roka and her father were unlucky. When the ground broke in an overmind section near their bunk tower, they were exposed to roil toxins.
So far they both seemed to be fine. And maybe they would be fine for months, years, an entire lifetime. Or maybe they wouldn’t. If it wasn’t the roil toxins, it might be the dust – that killed a lot of people on Seeda, too. Or a mine collapse. Or a sink hole. Or a hundred other things that could happen when working conditions were as hazardous as they were.
All that meant was that life would most likely be short. Roka didn’t want to waste it staging walkouts. She had to do more.
Daring Defiance
There wasn't usually much excitement on Seeda. The general mood was extreme exhaustion and resignation. Holiday celebrations were rare, food was eaten for energy to prevent collapse, and stories had sad endings. So when an unmarked dropship touched down on the landing pads and the people inside started throwing coins to the nearby workers, there was a rare burst of shock and excitement.
Roka was near enough to hear the screams. At first she thought there had been an accident and worried about her dad. But as she followed the sound she recognized a different tenor to it. Something uplifting. Unsure. Almost joyful.
When she got to the docks she witnessed the Hooded Bandits showering the miners with coin. Coin they claimed the Guild owed the workers as compensation due for lives of hard, underpaid labor in poor conditions. Roka was enamored by the Hooded Bandits. They weren't just protesting, they weren't just writing letters, they were doing something. She wanted to do something, too.
She was sure her dad would come with her and join the Hooded Bandits. He was the one who'd raised her an Ouster. But when she asked him to run away with her and the Bandits, he vowed he'd never sink to the level of criminality; there were better ways to bring about change.
Roka didn't see the Hooded Bandits as criminals; the Guild were the criminals, the Bandits were the heroes. She had to join them. This was her chance to live whatever life she had to the fullest. With tears, she told her dad she was leaving, and she promised to come back for him some day.
She stole away on the Bandits' dropship and waited until they broke atmosphere to tell them she was there to join. They agreed to let her in on one condition: that she learn to leap through space from one starship to another. She was more than happy to; it sounded like the perfect job.
She became their missile jumper, leaping from the Bandits' ship to Guild ships in low orbit and blasting through their hulls so the Bandits could get inside. It was the most fulfilling work she'd ever done. She never wanted to stop. And even better than the feeling of flying through space without a harness was knowing that the coin collected would go straight to the workers across the Wilds who needed it most.
This was living. This was making a difference. This felt right.
Risky Escape
The Hooded Bandits were becoming more and more famous, in a big part because of Roka – she was the missile jumper known 'round the galaxy. There was artwork, films, and tablet games on the pirate net where Roka was the hero. She was proud of the work the Hooded Bandits were doing, but she would be more proud if she could make enough coin to get her dad off of Seeda.
She had collected about half of what she needed when the Hooded Bandits were cornered by the Guild. Roka and her new crew were locked in cuffs and strapped to the inside of a key-ship bound for a Guild prison. From what she'd heard, the Guild prison would make Seeda look like a resort world.
Roka couldn't let them take her in. She blasted through the wall of the key-ship and shot out into the vacuum. She would rather take her chance floating in space than endure whatever waited in the prison.
It was the biggest risk she'd ever taken. She only had enough oxygen for a day, day and a half at most. And then she'd be a floating corpse. She would need a little luck to be seen by one of the passing ships coming out of superlight on the offramp.
Turned out she got the luck she needed. The Northstar was evading a Guild checkpoint when it came out of superlight and spotted her. The crew slowly approached, and when Roka held up her missile launcher in the gesture for "I won't shoot," they invited her aboard.
That was the first time she met a Freegunner – a whole crew of them. Freegunning seemed like something she might like to do. The working conditions were good, she'd get to travel a lot, there was always food and breathable air, the people were good people, and they were sticking it to the Guild. That last part was a big deal to Roka; she only wanted to be part of something that was defying the Guild.
She decided to call herself a Freegunner and join the crew of the Northstar. She's not sure how long she'll stick around – she's taking life as it comes (or doesn't). But as long as she's with the crew, she intends to make the most of it.
Voice Lines
Roka was voiced by Myrna Velasco
Please note the lines heard in this video are pulled from the game files and may not quite match what was heard in game post mix
Customisation
Outfits
Wearables
Accessories
Weapon Skins
Victory Poses
Defeat Poses
Drop In
Additional Info & Tips
Known Facts
- Roka brings the BOOM wherever she goes-she's got passion plus a missile launcher, both always at the ready.
- She's a dynamo on the battlefield, triple-jumping and hovering in mid-air to make big shots from above. When she's on a job, she tends to run solo, taking care of business with her overwhelming firepower.
- She's a tenacious debater and refuses to back down from what she believes is right.
- As a former member of the Hooded Bandits, she honed her skills ambushing Guild ships, and has a high bounty on her head as a result.
- She loves to dance and belt out her favourite songs at the top of her lungs - she has woken up the crew in the middle of the night more than once.
Tips & Tricks
- Try using short bursts of Hover Thrusters to make Roka's midair movement more unpredictable.
- Blast Dive is a great way to fend off opponents that get too close without doing any damage to yourself.
- Your Explosive Jump lets you deal damage to an opponent without expending any resources-just keep jumping and let them feel the heat.
- Missile Lock makes Roka more accurate, but also gives away her position! Be ready to lose the element of surprise once Missile Lock is initiated.