Planets: Creek
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Creek
DRAMATICALLY DULL
Peaceful or monotonous? Yes. That’s Creek. A world of sprawling plains, mid-sized seas, and the rare rolling hill. The ecosystem is as flat as the landscape. Most creatures are about the same size and about the same color, much like most plants, most rocks, and most everything else. Variety is hard to come by. Perhaps that’s why the people of Creek live in nomadic travelling bands. Movement has the benefit of a non-static horizon at least. The world’s biggest excitement comes from Guild hauler ships flying overhead with the only export: fertilizer bound for Three Rings.
SURVEY REPORT
CREEK SURVEY (There is no text in this entry)
THE CREEK SECTOR
Following the Debacle, there were many attempts to try to make Route 15 useful. Once a spacelane is built, the Guild’s rule is that it should be used—for profit.
The first attempts for use saw tankers flying to and from Creek, filling up with water from the planet’s oceans and dumping them on the fields of Glance. There was a small hope that there would be enough fuel salt in the waters to make this effort worthwhile, but after the first few fields evaporated it was clear that the salt content was nearly non-existent.
Another attempt saw a textile corporation set up a Creek deer-shearing operation, hoping to use the shaved fur in their clothing, sheets, pillowcases, and other fabrics. But it became obvious quite quickly that Creek deer fur was bristly and stiff. The fabrics failed to sell even on the most frigid worlds—people would rather freeze than bundle up in an itchy, poky blanket.
Attempts to export Creek’s signature, if not completely bland, brown fruit also failed—because of the blandness. The export of tan fruit also folded, this time because of bitterness. Grasses that were harvested to stuff pillows and cushions dried far too quickly and became extremely flammable. And it turned out most people in the galaxy were allergic to the thicker, softer weeds.
However, all the grass and weed harvesting exposed something of potential: the thickly-packed “soil,” which is actually layers of dung from the hooved deer that have been roaming Creek in herds for generations. The dung turned out to be the export that would save Route 15. It is collected, packaged, and shipped directly to Three Rings, where it has become the fertilizer that feeds most of the world’s food-producing plants, and thus most of the Wilds.
TRAVELING NOMADS
Creek culture is about movement. Never still. Perhaps to break up monotony of surroundings at least horizion is always changing. But movement seems to be the thing that unites species on that planet. Herds roam constantly. Schools of fish that never stay in one place. Bands of nomads that don't seem to have a single one of them desire to settle. Everything shifting all the time. Travel together, change bands when cross paths. Drifting always. Everything shifting. Constant flux. But also not much change. Steady state of what works.