Lennox
Legendary Outlaw
- Lennox (he/him) is wanted across multiple star systems for some truly questionable decisions he's made over the 145 years he's been alive. Willing to bend the rules for the sake of adventure, Lennox always has his eye on the horizon... and the next big score.
- Armed with his Bell Ringer Heavy Handgun and Chesterly rapid-fire revolver, Lennox has become known as one of the best gunslingers in the galaxy. When the battle gets hectic, he can throw his Exploding Knife or rely on his Claxton Healing ability to get out of a pinch.
"Fastest guns in the Wilds."
Abilities Trailer
Weapons
HL-4 'Bell Ringer' Heavy Handgun Double-action revolver (XL)
- Long range
- High precision
- Stolen Guild prototype
- Single-action revolver
- Short range
- Fast firing
- 'Chester' for short
Abilities
- Activated with L1.
- Throwing knife that explodes on impact.
- Sloop: Eliminations spawn an object that will restore a charge on collection.
- Activated with R1.
- Regenerates health over a brief duration.
- Sloop: Eliminations restore a charge.
Movement
- Double Jump
Passive Ability
Gunslinger
- Emptying a weapon and quickly swapping to a new weapon will reload the stowed weapon.
Variants
Variant I - Dodge Reload
- Reloads equipped weapon during dodge.
Variant II - Extended Mag
- Extra ammo for both weapons.
- Tip: Lennox hates to choose favorites, and with Lennox Variant II's ability, he doesn't have to. You'll get extra ammo for both the Bell Ringer pistol and Chesterly revolver, so you'll always be ready for both close combat and long-range precision shots. Swap after emptying one and reload on stow to take maximal advantage of the extra ammo.
Story
Adventure Seeker
// CLAXTON // Recently reached Claxton middle age (145 years old)
// CLAX // One of the few of his kind to leave the comforts of home
// ETERNALLY SEARCHING // Unable to settle into the tranquil calm of sunbathing on rocks, he struck out in search of meaning. Over a century later, he has travelled most systems, encountered most species, and dove headfirst into anything that might get his adrenaline pumping. But he’s still searching. For something that he can’t define - though it might be just around that next corner.
Stir Crazy
Lennox was born on Clax where generations of long-lived Claxtons value drifting days spent sunning on rocks, relishing in the serene contentment that comes from spending silent time in each other’s company. To Lennox that life felt like a death sentence. Still, he tried. He tried to understand what they meant about getting joy from the “simple things.” He worked at developing a “peaceful calm” for decades, but instead of calm, he felt unsettled.
Unsettled to the point that he literally could not sit still. He was kicked of his rock on a daily basis for muttering and shifting restlessly and “ruining the atmosphere of tranquility” the rest of the community fostered. What was so special about tranquility anyway? Didn’t anyone else want to… move?
On his fiftieth birthday (late youth for Claxtons), Lennox asked himself: what was wrong with him?
The only answer he could come up with: something was missing. What it was, he had no idea. How to find it? No clue. But whatever it was, it wasn’t on Clax. That much he knew. He didn’t belong on a rock in the beating sun. Nothing against the pastime, but it wasn’t going to fill the unsettled void inside.
So, Lennox took to the stars, to the unknown, in hopes of finding whatever it was he was searching for.
The thing about the unknown was that he didn’t know anything about it, including where to start. His approach became: try whatever the thing was right in front of him. At first that meant trying a lot of food. That worked well for him. Mostly because he was always hungry. Claxtons need to eat a lot, as it fuels their biologic regenerative functions.
It turned out he needed those to be as active as possible, because the other thing that seemed to constantly be in front of him was high-octane adventures that he couldn’t pass up.
He raced the fastest craft he could find on Thunder Run Raceway, and he ate an entire box of stink ruffage. He bungie-jumped from a platform above the thin atmosphere on Scrounge and he ate three places of chili mites. He took an orbital shot around Harmony and high-tailed it away from the Guild patrols that came after him for it, and he ate a dozen star pepper pies. He plundered the depths of an arctic cave on Nitka and he ate a whole pack of liver musters, washing it down with spicy fungus. And he flew the dare course through Overkill–and then ate all the brine crisps he could buy at the Mega Station.
Those he fell in love with. He could eat spicy brine crisps every day for the rest of his very long life. Did they fill the void? No. Were they insanely delicious? Yes. Very much so.
Adventure Chaser
Outside of food, Lennox found that his other love was gunslinging. For two main reasons: one, he was really good at it, like the best in the galaxy, and two – he didn't need a second reason. He liked being the best. He'd worked up to that designation over the course of a couple decades of practice. Gunslinging was a good skill to have if you ever came up against Guild Guard, which Lennox did from time to time. It was also a skill that could be put to use to earn some coin. People paid well when they needed something taken care of that might involve the use of a weapon.
Lennox made a name for himself as a gun for hire who never missed his mark. While he wasn't making a fortune, he was making more than enough to keep a backstock of spicy brine crisps and new boots whenever he needed them. It was the simple things. For the first time he appreciated what the other Claxtons had meant when they said that. Maybe it was just that his "simple things" weren't the same as theirs. Had he finally found what had been missing?
Before he could say for sure, it was ripped away from him by someone named Yeva. Yeva was apparently in competition with him for best gunslinger in the galaxy, and she sent him a message that said she had just overtaken him. He didn't know anything about a competition. He had no clue who Yeva was. But suddenly he very much wanted to find out.
It turned out that she was a Claxton, just like him. That she couldn't find the calm most other Claxtons could, just like him. That she had left Clax, just like him. And that she had set a record on Thunder Run Raceway, just like him. How was it possible that another Claxton like him existed – not just like him, but almost exactly like him? It was like they were two versions of the same person with different scaletones and genders.
They were locked in competition from the moment they met, and it wasn't just over gunslinging; it was over everything. Lennox had more fun than he'd ever had when he was around Yeva – and he was more infuriated than he'd ever been. She refused to back down from anything. She drove just as hard as he did toward what she wanted, sometimes even harder. She inspired him. She drove him mad. He couldn't stand her, and he couldn't stand to not be around her.
For about a decade they were inseparable. They chased adrenaline, speed, and really fancy guns. Together they went after the galaxy's most beautifully crafted revolver, and when they managed to heist it from the Guild Guard, they went straight to the top of Constable Wrathbern's most wanted list. But they never let him catch up with them.
They hired themselves out as the galaxy's best gunslinging duo and they had more jobs coming in than they could take. But they took the ones that mattered – and the most dangerous ones. Usually things worked out, but sometimes they didn't. Like the job they took for the Crescent Moon; they had to cut and run from that one straight into the Wilds, and when they were still taking heat, they decided to split up and meet again in a few days when their attempted theft was forgotten.
That was the last time they'd see the Core Worlds. Just when they were supposed to meet back up again, the Tempest erupted.
Still Looking
Lennox should have been on a starship in the middle of the Tempest when it erupted. He had bought a ticket to spend some time catching up with his friends, without Yeva, but had gambled it away just before the starship left the docks. His friends were lost in the eruption. Whole worlds were lost in the eruption. An entire swath of the galaxy, just gone. Lennox was in shock.
When he heard Yeva was still alive they found each other, held each other, and wept for everything that was gone, everyone they had lost. The Tempest had taken so much so quickly, it was impossible to comprehend. Suddenly it didn't seem right to race around the Wilds and jump through thin atmospheres. Suddenly they found themselves being kind to each other rather than competitive.
It didn't feel like them. They needed space. They walked away from each other. Yeva took the revolver. Lennox took a starship back to Clax – and he almost landed, too. He orbited the world for a while, but couldn't bring himself to go back. Not because he didn't care about these people – he really did – because he knew he'd have to leave again, and he didn't want to re-break their hearts. Too many hearts had been broken lately; he didn't want to add to the pain.
Instead, he tried Tempest tendril surfing. It was the stupidest thing he'd ever done. He did a few more really dumb things, too, hoping one of them would make him feel… something. But instead, one of them got the Guild Guard after him. He was in a FROG dropship that only had a half-lane of superlight in it with a set of Guild patrols on his tail, so he had no choice but to offlane it. He flew straight into the Smudge – again, stupid.
No one flies into the Smudge except the Marauders. It's a toxic space smear that'll corrode your ship and muck up your navigation systems. Lennox knew that. He also thought he could feel his way out without connection to comm buoys. He was wrong. There was no sense of direction in the brown cloud. And his ship's systems began to shut down. If life support systems shut down, he'd die. No amount of Claxton regenerative energies could save him from lack of oxygen in the middle of a toxic space cloud.
He didn't want to die. That was good to know. But he wasn't sure how he was going to survive this. And then a ping came through on a Pirate Net frequency. It was faint, but it wasn't far. Close enough that he could follow it, which seemed like a better option than sitting there waiting for the FROG's systems to shut down.
He tracked it, but every time he thought it was getting close, it moved and he had to track it again, until – he saw the edge of the Smudge. He was free. The ping had saved his life. \"Thank you,\" he whispered. And a voice replied, "You're welcome."
That was the first time Lennox heard the Captain's voice. He sat there at the edge of the Smudge talking to her for hours. She told him she was a sparked navigation system who was trying to figure out what it meant to be alive. He told her he was a 143-year-old Claxton who had been doing the same for over a century and still didn't know.
After a few hours of talking, the Captain opened the Northstar's cargo bay doors and Lennox flew in. It's been his home ever since, and he couldn't imagine life any other way.
During Lennox's first night on the Northstar, he and Captain came up with the idea to become Freegunners. It was a life they both romanticized – freedom was at the heart of what they were chasing, though neither of them knew exactly what they were looking for.
Lennox will never stop looking. He can't. Maybe looking is what he's looking for. And food. Mostly spicy food. Anything that can act as a vehicle for hot sauce. Extra crunchy brine crisps from Station 4 are at the top of his list. If Yeva doesn't get there first and buy out the whole stock.
Voice Lines
Lennox was voiced by Derek Phillips
Please note the lines heard in this video are pulled from the game files and may not quite match what was heard in game post mix
Customisation
Outfits
Wearables
Accessories
Weapon Skins
Victory Poses
Defeat Poses
Drop In
Additional Info & Tips
Known Facts
- Lennox is a sharpshooting gunslinger with fast reflexes that he's honed over many decades of practice.
- He relies on luck to stay out of trouble, but when it inevitably finds him anyway, he attempts to charm his way out.
- He's never without his two trusty revolvers, ready to swap in an instant, so he always has a loaded gun.
- If the situation calls for it, he also has an exploding knife-because that's just good clean fun. He tends to 'borrow' things without asking... often for long periods of time.
- His confidence in his mastery of his Claxton regenerative abilities allows him to risk it all; if things go wrong, he can heal himself up.
- He loves thumb rings almost as much as he loves hot sauce.
Tips & Tricks
- Lennox's primary weapon ('Bell Ringer') is solid in long-range encounters while his secondary ('Chester') is fierce in short-range combat.
- Take full advantage of Lennox's Gunslinger ability to minimise or eliminate reloading time.
- If you open a fight with Exploding Knife and follow up with your revolvers, your opponent will start the fight at a disadvantage.
- Claxton Healing will be interrupted by damage, so find a safe place to heal up.