Lark

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Concord-character-lark.webp

UI Role Tactician.pngTactician | Low Complexity

Enigmatic Fungal Creature

  • Lark (pronouns undecided) is a unique fungal organism who developed consciousness in a galactic debris swirl known as The Patch. Unsettling to the unfamiliar, Lark has an earnest desire to understand the customs and behaviours of others, often by seeking to build deeper connections. However, not everyone is as receptive when this is expressed through the often helpful (but kind of gross) spreading of spores.
  • A fungal organism of unique origin, Lark is instinctively strategic and sees the battlefield as an interconnected system. Lark wields a Razorpod Launcher and plants Spore Seeds—growing spores on the ground that can grant haste to allies or hinder enemies. Lark can also plant a Transplant Pod to quickly transport back to for a strategic advantage.

"I'll be right behind you. And all around you."

Abilities Trailer

Weapon

UI Weapon Gardener Blaster.pngRazorpod Launcher

  • Semi-automatic
  • Short range
  • Specially modified to deploy razorpods
  • Once fired, razorpods coast to a stop and linger in place
  • Upon target recognition, razorpods split into many tracking razorpod seeds
  • Voted 'grossest weapon' on the ship three months running


Abilities

UI Ability Gardener Spore.pngSpore Seed

  • Activated with L1.
  • Creates a growing spore on the ground.
  • Allies standing in the spore's area are granted haste and damage resistance.
  • Enemies that are in the spore's area are slowed and vulnerable.
  • Persists across rounds.
  • Sloop: Recharges automatically after cooldown.


UI Ability Gardener TeleportNode.pngTransplant Pod

  • Activated with R1.
  • Drops a pod that Lark can return to on second activation.
  • Sloop: Recharges automatically after cooldown. Cooldown starts after transplanting on second activation.


Movement

  • Double Jump

Passive Ability

Fungal Resistance

  • Damage resistance stacks with active spores on the map.

Variants

Variant I - Natural Dexterity

  • Faster reload while in a spore area.

Variant II - Natural Order

  • Kills and assists will spawn a spore at the enemy down location.
  • Tip: Lark desires nothing more than to spread Lark's spores. Use Lark Variant II's ability to plant even more spores than usual all around the battlefield. This can be extra beneficial when you're on the front lines; your spores will slow your enemies down and make them vulnerable while making your allies faster and giving you added damage resistance.

Story

GG S0 Lark Tooltip C.png

Fungal Anomaly

// FUNGAL COLONY // A bipedal presence and a pervasive spore colony

// THE PATCH // The spore cluster that became Lark coalesced in The Patch

// INTERCONNECTED SYSTEM // Having a collective spore consciousness, Lark is not defined by traits that other beings ascribe to. Lark is both a unique lifeform, and a lifeform that is unique moment to moment as Lark’s spores shift, shed, and spread. Lark collects experiences to construct a Lark presence and at the same time Lark stretches ever outward in a network that’s expanding across the Wilds.

Conscious Spores

GG S0 Lark Entry 01 C.png

The Patch is a swirling collection of space debris at the confluence of a number of busy spacelanes. It’s home to everything from defective tchotchkes that were spaced rather than melted, hunks of planets and asteroids that collided, clustered of reactive molecules, and hunks of wreckage from starships that have met a fiery (or otherwise) death on a nearby spacelane. It’s also home to a couple hundred varieties of space spores. The murky conditions seem perfect for their replication process.

Lark started as a colony of space spores. Lark came into being when that colony reached a critical mass and achieved consciousness. At that point Lark just was. Lark existed like that for some time – time was not something trackable by Lark. During that time of existence. Lark observed many things in the Patch, swirling dust and gasses, energetic compounds, engine parts, rocks, metals, and the occasional starship that flew into the patch to scavenge for anything of value.

Melters often came to the patch. Marauders showed up, too. And so did the Rummaging Corporation, which was represented on the board of the Guild’s Directorate of Reuse. Lark didn’t have context for any of these entities at the time, so all Lark could do was observe. Through observing, Lark found repeating patterns in the conscious lifeforms, and Lark started to replicate those patterns, taking a bipedal shape.

Lark quickly discovered how useful that shape was – and also how limiting. But the usefulness outweighed the limits, at least inasmuch as it had become Lark’s goal to enter one of the starships and trade spores with the other conscious beings aboard.

Lark unwittingly entered a Guild Rummaging ship – through the engine intake – and assembled bipedal Lark before walking up to the nearest conscious being and offering Lark spores to them. The being was a Guild Guard who immediately opened fire at the perceived hostile attack. Lark used Lark’s spore network to escape the spray of bullets and drifted through space until encountering another starship filled with organic beings.

Having learned from Lark’s last encounter, Lark did not approach the beings, but only observed. Lark learned quite a bit by watching, the most important bit being that these organic beings were not made of spore colonies. This was good information for Lark to have.

When the starship docked on Three Rings, Lark felt drawn to the loamy world and exited in search of more things to observe.

Lark Shape

GG S0 Lark Entry 02 C.png

Lark's time on Three Rings was much more pleasant than Lark's time aboard the Guild Rummager ship. Lark felt a connection to the spores of the agricultural world and released some Lark spores to spread Lark's network. Lark's instincts told Lark to spread Lark spores in as many places as possible. Survival of Lark was critical. The more Lark spores, the more chances for survival.

It became clear to Lark that survival was not guaranteed. There were many instances on Three Rings when a sentient being fired at Lark with a weapon. Lark evaded the weapon fire through Lark's spore network, but Lark did not want to be defenseless. Lark designed a weapon to fire back at the hostile beings, using the gardening equipment Lark found. Lark felt empowered to defend Lark and Lark spores.

When Lark left Three Rings, Lark traveled around the Wilds, leaving Lark spores everywhere Lark went – on starships, on asteroids, on worlds, in nebulas, and as near to the Tempest as Lark dared to get.

On Lark's travels, Lark encountered many different sentient organic beings. Lark observed them all and learned from these observations, forming Lark into a bipedal shape that held the information Lark had learned.

Lark came to like the Lark shape and began to allow it to settle. It felt right.

But it did not seem to feel right to other sentient beings. Lark was often attacked. It was irritating and unpleasant. Lark wanted to spend time with sentient beings. Lark could not do that if they attacked Lark. Lark got upset.

Lark drifted through space on a wave of frustrated Lark spores for a time. Lark thought perhaps Lark should return to the Patch. At least Lark could see Lark's spore colony.

On Lark's return to the Patch, Lark crossed a spacelane at the exact moment a starship traveling at superlight shot past. Lark collided with the ship, and Lark spores were smeared everywhere.

Connected Network

GG S0 Lark Entry 03 C.png

After Lark's collision with the starship, Lark spores managed to return to the bipedal shape of Lark as the starship docked at a fuel station. Emari came around the front of the Northstar to see what the ship had hit on a spacelane, and so she was the first member of the Northstar crew to meet Lark.

When Emari did not pull a weapon or shoot projectiles at Lark, Lark was quite pleased. Instead, Emari invited Lark aboard and asked Lark what kind of food Lark ate, or if Lark ate any food at all. Lark was not sure about eating, but Lark wanted to try it.

Lark met the rest of the crew of the Northstar, and it was quite a pleasant meeting with no weapons drawn. When Lark offered to share Lark spores with the crew, they did not seem overjoyed, but they also did not attack Lark.

Over time, the crew has become accepting of Lark spores. They understand that the spores are Lark's way of connecting with other beings, and that you're lucky if you're a being Lark choses to connect to. Lark spores enhance the life they touch. It is the spores' way of thanking that life for carrying them and spreading them across the Wilds. This is Lark's goal: to be everywhere across the Wilds.

While Lark works to accomplish that goal, Lark is also learning more about the bipedal being, Lark. Lark is making decisions about who and what Lark is. Lark is trying new experiences and determining what Lark likes and what Lark does not like. Lark has determined that Lark does like the crew of the Northstar. Lark also likes the starship and its Captain. Lark is not sure what that means for Lark. These feelings that are telling Lark to stay in this place with these people seem to be in opposition to Lark's instincts that are telling Lark to spread Lark spores as far and wide across the galaxy as possible.

For the time being, Lark is trying to do both. It is unclear if and when those goals will come into direct opposition. Lark is not looking forward to making the decision that will be required at that moment.


Voice Lines

Lark was voiced by Jerome Beck

Please note the lines heard in this video are pulled from the game files and may not quite match what was heard in game post mix


Customisation

Outfits

Wearables

Accessories

Weapon Skins

Victory Poses

Defeat Poses

Drop In

Additional Info & Tips

Known Facts

  • Lark has a personal and prolific understanding of plants, spores, and cheeses.
  • Instinctively strategic, Lark sees the battlefield as an interconnected system-just like any other fungal network.
  • The spores Lark generates grant the crew a burst of energy in the form of increased speed, creating travel lanes to critical locations.
  • Lark's unnerving but useful transplant pods allow personal travel across the battlefield at near instant speeds.
  • When facing enemies, Lark fires razorpods from a specialised launcher, filled with dynamic, tracking razorpod seeds.
  • The crew has inhaled billions of Lark spores.
  • Seriously, those spores get everywhere.

Tips & Tricks

  • Lark's Razorpod Launcher is most effective in small areas. Try using it to defend capture points, tight hallways, and small rooms.
  • Create 'highways of Spore Seeds to allow you and your allies to travel more quickly across the map, even in future rounds.
  • Make sure to leave a Transplant Pod in a safe location before entering combat so you always have a way out of a tough spot.
  • Try placing Spore Seeds as often as possible to gain the full benefit of Lark's Fungal Resistance passive ability.