How to Play
This is the in game How to Play section. Updated 2024-09-02. Version: v.2c978676 326256.
Note: This has been edited to remove content used elsewhere in the wiki, ex character info is on Freegunner pages, game modes are on the game modes page, etc If you would like to see the full unedited How to Play it can be viewed here
Social
"Home is with the people who know exactly what you want on your burger. And you love them for it."
The crew of the Northstar is a tight knit group. They've been working together long enough that they've built trust. And they've been roommates long enough that they know exactly how to get on each other's nerves. But their bond is stronger than their bothersome shenanigans. They've become a found family. They choose to fly together every day and to have each other's backs on and off the job.
Overview
Concord means agreement or harmony between people or groups. The Concord game aims to live up to its name. Our social features enable you to easily form and deepen bonds with other players so that you can be the best in galaxy, together.
Details
Squad Bar
- The Squad Bar appears on every screen of the game, so you always know who's in your squad.
Social Menu
- Tap L3 Button to open the Social Menu.
- Here you can interact with members of your squad, all of your Concord friends, and others you have recently played with.
- You'll have quick access to social settings, such as squad permissions, cross platform play, and voice chat features.
Squad List
- From the Squad List, you can interact with members of your squad.
- If you're the Squad Leader, you can kick players out from your squad or promote another player to be Squad Leader.
- The Squad Leader is the one who initiates matchmaking.
- From the Squad List, you can also choose to leave the squad yourself.
Friends List
- From the Friends List, you can interact with all of your Concord Friends.
- You can see how they've customised their business cards.
- You can invite them to join your squad, or you can join their squad if it's open.
Recently Played List
- From the Recently Played List, you can interact with players who you've played with and against over the last few matches.
- If you enjoyed playing with them, you can send them a friend request. Later, you can get back into the fray, together.
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Business Card
"Make a name for yourself... then put that name on a card!"
A Freegunner's business card is a vital part of, well, doing business. It's a way to get your name out there. To let folks know what you're all about. A place to brag about your skills, show off a bit and let your personality shine. So make it your own.
Overview
Your Business Card displays your name, your reputation level and progress, your motto, and your preferred stats. You can customise the look of your card and the information on it in the Customise Card menu. You can unlock card customisations a bunch of different ways while playing!
Customisations
Icon
- Icons are small images that show off your style and mood.
Background
- Backgrounds are designs that change the overall theme and vibe of your card.
Side Bar
- Side bars add a splash of colour (pizzaz!) on the side of your card.
Motto
- Your motto lets enemies and allies alike know what you're all about-best in the business!
Stats
- Choose the stats you want to show off to impress your friends and intimidate your enemies. Or vice versa.
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Freegunner Customisation
"Papa needs a new pair o' boots! Let's do this!"
The Freegunner crew of the Northstar is made up of a bunch of misfits and oddballs from worlds across the Wilds: sparked robots, powerful mystics, assorted aliens, and even a fungal being. They all have unique skills, quirks, and stories to tell. They also all have a unique style.
Overview
Customise your characters' outfits, weapon skins, animations, and more in the Customise menu, accessible from the Freegunner screen.
Customisations
Outfits
- Outfits change the overall appearance of your character with different colours, patterns, and more.
- This is your Wilds wardrobe.
Weapon Skins
- Weapon skins allow you to change the look of your weapons. Applying a weapon skin affects both your primary and secondary weapon.
- Just because it's business doesn't mean it can't be beautiful.
Wearables
- Wearables are cosmetic items that are visible in first person, like gloves, rings, and bracelets.
- Flare makes things fun.
Accessories
- Accessories are cosmetic items that are visible in third person to friends and enemies alike.
- It's all about the details.
Weapon Charms
- Weapon charms are fun little items you can attach to your weapon.
- Maybe it's for the look, maybe it's for the luck, maybe it's for both.
Victory Poses
- Victory poses let you celebrate your crew's wins however you want to.
- BYOC (bring your own cake).
Defeat Poses
- Defeat poses let you choose how you face failure.
- Sorry, you still have to bring your own cake.
Drop-Ins
- Drop-ins are animations that let you jump from the dropship to the battlefield in style.
- Put the right foot forward... or the left foot. Up to you.
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Galactic Guide
"Play hotshot all you like. Just make sure you got a good escape route."
To get around the Wilds, you need guts, skill, luck..... and a map. That's where the Galactic Guide comes in. Based on stolen Guild spacelane maps from decades ago, the Galactic Guide has grown over time into the ultimate resource for Freegunners-routes, threats, opportunities, it's all here.
Overview
The Galactic Guide lets you explore the Concord galaxy and the people and locales that make up the Wilds. New entries will appear in the Guide as you unlock them.
Details
When you first open the Galactic Guide, a number of entries will be available. Over time, you'll unlock additional entries by doing things like the following:
- Playing every week
- Watching cinematic vignettes
- Playing new characters
- Playing on new maps
- Levelling up characters
- Gaining XP
Job Board
"Freegunners are only free if they make enough coin to keep their starships in the sky."
Jobs from the Pirate Net Job Board are the Northstar crew's bread and butter. Freegunners make a living by taking on work no one else would dare to do. They fly through some of the most treacherous space in the Wilds, charge headlong into worlds full of danger, and face down rival crews hungry for a payday. Bottom line: it's hard work, but it's more than worth it-for the freedom.
Overview
The Job Board gives you tasks and challenges that refresh on a daily, weekly, or seasonal basis. Completing jobs allows you to earn XP and unlock rewards.
Details
Daily Jobs
- Daily jobs are a way to show off your Freegunning skills.
- Each day, a new set of daily jobs becomes available.
- Complete a job by the end of the day to earn the payout. Any jobs incomplete at the end of the day will expire and be replaced the next day.
- After completing a daily job, a new one will become available.
- Complete the Daily Challenge to earn an extra bonus.
Weekly Jobs
- Each week a new set of five jobs is available from an important client willing to pay premium for a crew who will go the distance.
- Each week a new set of weekly jobs becomes available.
- Complete a job by the end of the week to earn the payout. Any jobs incomplete at the end of the week will expire and be replaced when the new week begins.
- Complete the Weekly Challenge to earn an extra bonus.
Seasonal Contracts
- Every season, a dispatcher offers your crew a chance to make your mark on the Wilds.
- Each week your dispatcher will assign you a new contract composed of two jobs.
- Complete a job in the contract to earn that job's payout.
- Complete both jobs to finish the contract and earn an extra bonus.
- Each week, new contracts will be added to the queue and become available when you complete the previous weeks' contracts. All contracts expire at the end of the season.
Reputation
"A bit of hard work, some light exaggeration, and suddenly everyone knows your name."
Your reputation reflects your overall Freegunner career. The higher you climb, the more you earn.
Reputation Level
- Everything you do in Concord contributes to your Reputation Level.
- Every level comes with a reward and a tidbit of lore.
Seasonal Evaluations
- Seasonal Evaluations are incremental challenges available every season. They're a good way to check your progress. They're also a good way to raise your Reputation Level.
- Complete evaluations before they expire at the end of the season to earn the payout.
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Crew Builder
"No one tougher than my crew."
Every job is different, so why bring the same crew every time? If you've got enough crew members-like the Northstar does-you can take your pick each time you go out and put together the perfect team for the job.
Overview
The Crew Builder lets you tailor which Freegunners you have access to during Freegunner Select. You can build multiple crews to suit different circumstances. Whether you're chasing the meta or just chasing a meme, going all-in on one strategy or maximising your options, the Crew Builder's got you covered.
Details
You can build multiple crews, then pick which one to use each time, bringing the right roster for every mode and every mood. In addition to your crew, you'll have access to Backups, whose availability will rotate frequently. (See Freegunner Select for more about Backups.)
Default Crew
- When you start out, you'll have access to the default crew.
- At Freegunner Reputation level 1, your default crew will consist of a small number of Freegunners. You'll also have access to 1 Backup.
- As you gain Freegunner Reputation levels, your default crew size and number of Backups will increase.
- Once you reach level 6, you'll have the full complement of 12 Freegunners, plus 4 Backups.
- Also at level 6, you'll unlock the ability to build your own crew.
Building a Crew
- To build a crew, you can select any Freegunner and any Variants you have access to.
- You have 12 total slots, which you can use to choose different Freegunner Variants or to increase your stock of a particular variant (see Stock below). You must fill all 12 slots.
- Your crew must have at least 5 unique Freegunners.
- You'll pick a name for your crew, selecting from a list of options.
- You can name your crews after the mode they're intended for, a character or role that figures prominently, or a variety of Concord food crimes, among other options.
Stock
- When building your crew, you get to decide how often to stock up versus fill slots with unique Freegunner Variants.
- Variant stock is the number of copies of any given Freegunner Variant in your crew.
- For example, you may have 3 copies of Lennox Variant I (stock of 3) and 2 copies of Lennox Variant II (stock of 2).
- You may stock up to 3 copies of a particular Variant.
- In a mode with active Variant Knockout, having 3 copies of Lennox Variant I in stock means you can still select that Freegunner Variant in at least three rounds.
- In modes without Variant Knockout, stocks have no effect.
Tips & Tricks
- It's always good to have a variety of roles on your crew so you can accumulate as many different Crew Bonuses as possible.
- Spending your slots on multiple stocks of the same Variant can give you a leg up in modes that use the Freegunner Knockout rule, but...
- Having multiple stocks of the same Freegunner doesn't help you in respawn modes and may make it harder to rack up Crew Bonuses. So it's a good idea to also build a crew with all unique Variants for respawn modes.
- When building your crew, consider what order you might select the characters in. Getting certain Crew Bonuses or preparing the battlefield can be a big help later in the match.
- Set up persistent deployables like Spot Traps or Trip Mines early in the match, then take advantage of them later on.
- Play a Haunt to get the Haunt Crew Bonus Increased Mobility, or prepare the ground with Lark's speed-boosting spores, then play slower characters like Emari who can use the boost.
- Get the Breacher Crew Bonus Faster Dodge Cooldown, then play characters like Kyps or Haymar who rely heavily on dodging.
- Pick up the Anchor Crew Bonus Increased Healing Received, then play characters like Daw or Jabali who can take advantage of their own healing abilities.
- The order of your Freegunners also matters because your leftmost Freegunner is your default choice during Freegunner Select. If you put your favourite character there, or the one you're most likely to pick in the first round, then you're covered if you find yourself AFK as Freegunner Select begins.
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Training
"Practice makes you... not dead."
Every Freegunner crew starts out the same: a bunch of fresh-faced newcomers with more enthusiasm than experience. So training is critical for crews who want to hold their own when the bullets start to fly.
Overview
Concord's Training provides an overview of gameplay basics and gives you a chance to go deeper on three Freegunners Star Child, Teo, and Haymar.
Details
- Training can be accessed from the Play menu.
- Training covers basic gameplay controls and concepts that are universal to all characters.
- Training also provides a more thorough walkthrough of three different Freegunners with unique playstyles, abilities, and movement:
- Star Child: A bruiser who quickly closes great distances before dealing heavy damage with his semiautomatic shotgun.
- Teo: A tactical soldier with a full-auto battle rifle, secondary pistol, and two kinds of grenades.
- Haymar: A powerful mystic who can set the battlefield ablaze with a combination of her unique fire-based abilities and hard-hitting flameshot bow.
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Time Trials
"Oh, I'm gonna break that record. I can taste it."
Freegunners always push themselves on the job. But if you want to stay in top condition, it's a good idea to push yourself in between jobs, too. Some folks train every day, others just when the mood strikes them. Either way, it's good to keep your skills sharp-and if that doesn't motivate you, maybe the bragging rights will.
Overview
Time Trials are timed single-player challenges. The objective is to traverse a course in as little time as possible while avoiding hazards and scoring bonus time reductions.
Details
Getting Started
- On entering Time Trials, you'll spawn in a starting area where you can see the Results Board, Leader Board, and a Start Line.
- You can also use this area to get familiar with your character's movement, weapons, and abilities. All your ability charges and cooldowns will be reset when you cross the Start Line.
- When you're ready, cross the Start Line to kick off the race.
- During the Time Trial, if you're not happy with how it's going, you can use the Restart Challenge option in the Pause menu at any time to try again.
- The Time Trial ends when you cross the finish line.
Sectors and Checkpoints
- Each Time Trial is broken down into three sectors.
- The beginning of each sector is a checkpoint, and there are additional checkpoints throughout the sectors. If you're eliminated during a run, you'll respawn at your last checkpoint.
Obstacles, Targets, and Bonus Objectives
- Throughout the run, you'll have to avoid or destroy hazards, including tripmines, tripwires, and other hazards.
- Each Time Trial also features a number of targets.
- Destroying targets gives you a time bonus, reducing your total time.
- Targets come in three sizes: small, medium, and large.
- Bigger targets give a bigger time bonus, but also have more health.
- Gold targets refill ability charges and reset cooldowns in addition to granting bonus time.
- Bonus objectives can be seen on the Results Board in the spawn area, or on screen during a run.
- Each race has unique bonus objectives. Each one requires you to complete a particular task one or more times during the run.
- Completing bonus objectives awards time bonuses.
- An objective's time bonus is awarded as soon as you've completed all tasks for that objective.
Results
After you cross the finish line, you'll return to the spawn area. There, you'll have a number of options, including:
- Look at the Results Board for more details:
- Your unadjusted finish time
- Your finish times for each sector
- A breakdown of all contributions to your final time, including targets destroyed, total time bonus gained from targets, and each bonus objective's completion status and time bonus
- How your time compares to your personal records, both for this session and all time
- Check the Leaderboard to see how you stack up against other players.
- Start the course again and try to break your record!
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Practice Range
"Sometimes you just need the space to do things your own way."
Each Freegunner in Concord's roster is uniquely powerful. Use the Practice Range to explore those differences at your own pace.
Overview
The Practice Range a low-stakes environment to take Concord's Freegunners out for a spin. Run, jump, slide, shoot, use abilities, experiment, and have fun!
Details
Getting Started
- Practice Range can be accessed from the Play menu.
Freegunner Selection
- After loading in, select the Freegunner you'd like to practise with.
- You can swap between Freegunners at any time by using the Pause Menu.
- Just like in regular gameplay, Crew Bonuses are applied when you swap between Freegunners. You gain bonuses based on the roles of the Freegunners you select (see the Crew Bonus section of How To Play for more details).
- Experiment with different Crew Bonus combinations to see how they change each character's gameplay feel. This can help inform your match strategy and crew building approach.
Lobby Vibe
- There's no pressure to do anything specific in the Practice Range. Take your time to experience each Freegunner at your own pace.
- Targets are scattered around the area. They will respawn shortly after being destroyed.
- Glowing blue items called Sloop Cubes can be found in the Practice Range (just like in regular gameplay). Pick them up to recharge your abilities and reset cooldowns.
Shooting Gallery
- Press the button on the Range Table in the Practice Range to initiate a short shooting-gallery-style sequence. The sequence is unscored, so just have fun and see how it feels to use different Freegunners!
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Sweatstrum
"Ha! They're sweatin' like a Guildie on the Rook!"
Overview
The Sweatstrum is what we lovingly call the spectrum of competitiveness and intensity found across modes. Concord offers a broad range of activities so that you always have a mode to play no matter what mood you're in.
Playlists
Ordered by Sweatstrum rating from low to high:
- Brawl
- Overrun
- Rivalry
Modes
Ordered by Sweatstrum rating from low to high:
- Trophy Hunt
- Takedown
- Area Control
- Signal Chase
- Clash Point
- Cargo Run
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Freegunner Roles
"This right here? Best crew in the galaxy. No contest."
All Freegunners have a role on the crew... a job that they're best at. Like a crew, a team often benefits most from diversifying across roles.
Anchor
- Controls an area with undeniable presence.
- Can act as a rally point for their team.
- e.g. Emari
Breacher
- Starts fights or breaks into enemy defences.
- The tip of the spear.
- e.g. Star Child
Haunt
- Thrives on surprise and chaos.
- Highly mobile; can't be ignored without consequences.
- e.g. It-Z
Ranger
- Versatile combatant. Universally adept.
- Agile and prepared to react to almost any scenario.
- e.g. Teo
Tactician
- Bends a battlefield to their advantage.
- Most effective when they set up before a fight.
- Often equipped with deployables that persist on the field for significant time and/or across rounds.
- e.g. Lark
Warden
- Controls sightlines and chokepoints with ranged attacks.
- Gives the team a chance to move in and/or set up.
- e.g. Vale
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Skill Loops
"Gotta keep trying. There's no place for quitters in the Wilds."
Skill Loops, or SLOOPS, allow you to recharge your abilities with skilful gameplay and maintain combat effectiveness.
- Most abilities have limited energy or charges.
- Some abilities have a cooldown period after activation.
- An ability cannot be used while it is drained and/or on cooldown.
- Using an ability will drain energy, remove a charge, and/or initiate a cooldown.
- Freegunners have different methods, called SLOOPS, to earn back their abilties.
- See the entries for individual Freegunners to learn about their SLOOPS and how each ability is refreshed.
Here's an example:
- Jabali uses his Life Pulse Orb to heal himself and/or his allies.
- When Jabali runs out of Life Pulse Orbs, he can restore a charge by:
- Eliminating an opponent.
- OR
- Dealing damage to an enemy (or an enemy deployable) with a Hunter Orb.
- Hunter Orbs recharge automatically after a short cooldown.
- This allows you to reliably use Hunter Orbs to ensure Jabali always has a Life Pulse Orb available.
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Crew Bonuses
"A diverse team working together will beat a pack of one-trick loners every time."
Overview
Crew Bonuses are small, cumulative bonuses that add a strategic element to Freegunner Selection. As the match progresses, swap between characters (and roles) to gain these benefits and stack them up.
- You gain bonuses based on the ROLES of the Freegunners you select during the round.
- For example, both Emari and 1-OFF have the Anchor role, so they both grant the Anchor Crew Bonus - Increased Healing Received.
- The Crew Bonuses you earn persist across the entire match.
- For example, playing as Teo in round one will give every Freegunner you play in the following rounds the Ranger Crew Bonus - Improved Weapon Recoil.
- As the Crew Bonuses you earn stack up over a match, the Freegunners you play will be more versatile and powerful.
- Stacking Crew Bonuses in different orders or prior to picking certain Freegunners can be especially advantageous.
- For example, you might want to activate the Tactician Crew Bonus - Faster Reload Speed before playing Freegunners with slower reload times, like Star Child or Emari.
- Each Crew Bonus is activated only once per match, even if you play as multiple Freegunners of a given role.
Anchor Crew Bonus
Increased Healing Received
Breacher Crew Bonus
Faster Dodge Cooldown
Haunt Crew Bonus
Improved Mobility
Ranger Crew Bonus
Improved Weapon Recoil
Tactician Crew Bonus
Faster Reload Speed
Warden Crew Bonus
Improved Weapon Range
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Status Effects
"Pro-tip: don't mess with someone who can light you on fire."
Overview
Status effects are positive or negative effects that persist over time. They can be applied by weapons, abilities, or deployables.
Positive Status Effects
Damage Resist Up
- All incoming damage is greatly reduced.
- Multiple instances stack.
Dexterity Up
- Weapon reloading, stowing, and readying speed is increased.
- Multiple instances stack.
Dormant Healing
- Healing does not cancel when you take damage, but instead pauses for a time.
Healing
- Your health is restored over time.
- Damage taken while healing cancels healing.
- Multiple instances stack.
Mobility Up
- Movement speed is increased.
- Multiple instances stack.
Shielded
- A protective barrier that adds to your health and absorbs damage. Multiple instances stack.
Stealthed
- Makes you invisible to other players.
- Teammates see your nameplate and outline.
- Cancels and prevents the Revealed and Tracked statuses.
Supercharged
- Buffs your weapon. Supercharged weapons may have increased damage output or rate of fire.
Negative Status Effects
Blinded
- All vision is blocked briefly.
- Minimap is also inaccessible for the duration of the effect.
- NOTE: Photosensitive players can modify the full screen 'Flash Colour' in the Interface section of the Settings menu.
Burning
- Damage inflicted by touching fire. Continues to burn for a short time.
- Healing cancels lingering burn damage.
Disrupted
- Shields are disrupted, active abilities are cancelled, and abilities are blocked.
- Revealed
- All enemies can detect you through walls.
- Stealth cancels and prevents this effect.
Slowed
- Movement speed is decreased.
- Multiple instances stack.
Tracked
- Indicates that an enemy is detecting you through walls.
- Stealth cancels and prevents this effect.
Vulnerable
- Incoming damage is increased.
- Multiple instances stack.
Weak To Fire
- Incoming fire damage is increased.
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Freegunner Variants
"Don't worry, I've got a few more tricks."
The galaxy's big, but the world of Freegunners is actually pretty small. Once you've been around for a while, seen the same faces across the battlefield from you a few times, you start to get a feel for their fighting style... and they get a feel for yours. The best thing you can do is switch things up a little. Learn some new tricks, and you'll have them on the back foot in no time.
Overview
Variants are different versions of Freegunners that each come with their own Variant Combat Trait-a small perk or boost that sets them apart on the battlefield. You can check out each Freegunner's Variants on their How to Play page.
Details
Variants
- Every Freegunner is a Variant, so you always have a Variant Combat Trait to give you a boost.
- Variants are identified with a Roman numeral-e.g., Lennox I, Roka II.
- When you select a Freegunner, you'll also select which Variant to play as.
- Each Freegunner has at least two Variants, with new ones released over time.
- Variants are chosen separately in the Crew Builder, so you can have multiple Variants of a Freegunner in your crew and switch between them any time you select a Freegunner.
- Variants are customised separately in the Customisation menu. You can outfit your Variants differently to help you keep them straight!
- A Freegunner's role, weapons, abilities, and passives are the same across all Variants. Only the Variant Combat Trait changes, although it may modify numerical values like ammo or ability charges.
Variant Combat Traits
Each Variant has a Variant Combat Trait. Some traits are repeated across Freegunners, such as increased ammo, although the exact effects may vary.
Variant Combat Traits take a wide variety of forms, including:
- Adjustments to amount of ammo, ability charges, or damage
- Additional ways to reload your weapons or recharge your abilities New passive abilities
- Boosts to your abilities' effects
- New perks or rewards for using your abilities
- And more..
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Freegunner Select
"Let's get people talking."
Overview
In most modes, you can select which Freegunner Variant to use. This is known as Freegunner Select.
- Freegunner Select works differently between different modes.
- Freegunner Select is always populated by whatever crew you have selected within the Crew menu.
- Your crew will consist of a variety of different Freegunners, each of which will have a Variant number (e.g. Lennox Variant I, Lennox Variant II etc.)
There are two distinct Freegunner Selection styles:
Free Select
- Used in respawn-based modes.
- At the start of the match, the entire team is on the clock and selects Freegunner Variants simultaneously. Selections are first come, first served.
- As long as there's time remaining, you may unselect your current Freegunner Variant and choose any other available Freegunner Variant instead.
- During the match, you are given an opportunity to reselect before respawning or you can choose to continue with the same Freegunner Variant.
Sequential Select
- Used in round-based modes.
- At the start of each round, your team takes turns selecting Freegunner Variant, moving from left to right. Each player selects a Freegunner Variant from their crew.
- You have a limited amount of time to choose a Freegunner Variant.
- If time runs out before you have selected, the leftmost available Freegunner Variant will be selected for you.
- Before you turn, you can flag a specific Freegunner Variant with a heart (by pre-selecting) to inform your teammates that you want to select that Freegunner Variant.
- On your turn, if your requested Freegunner Variant is available, they will be auto-selected. (Keep an eye on things, that Freegunner Variant might not be there!).
- Once all players on both teams have selected, the round begins.
- Each round, the selection order changes. Each player moves one spot to the left, and the player who previously picked first now picks last.
There are things you should know about Selection Lockout and Knockout:
Freegunner Lockout
- In most modes, you can only have one instance of any Freegunner, regardless of Variant, per team.
- In other words, a team may only have one Lennox at a time.
- Most modes have this setting enabled by default.
Variant Knockout
- In some modes, you lose access to a Freegunner Variant after playing that Freegunner during a winning round. Most round-based modes have this setting enabled by default.
Tips & Tricks
Variant Stock Can Counter Variant Knockout
- Variant Stock is the number of copies of any given Freegunner Variant in your crew.
- For example, you may have 3 copies of Lennox Variant I (stock of 3) and 2 copies of Lennox Variant II (stock of 2).
- In a mode with active Variant Knockout, having 3 copies of Lennox Variant I in stock means you can still select that Freegunner Variant in at least three rounds.
- When building your crew, you get to decide how often to stock up versus fill slots with unique Freegunner Variants.
- NOTE: While stocking up helps in Variant Knockout modes, it's a good idea to also build a 'Respawn Crew' with all unique Freegunner Variants.
Backups
- During Freegunner Select, you'll see four bonus Freegunners at the far right side of your crew.
- You can select from these Freegunners, too.
- Each slot is semi-randomly populated according to the following rules:
Backup Directives, per slot - Slots are listed from left to right
Slot 1 - New Fill
- This slot attempts to offer you the newest Freegunner available.
Slot 2 - Role Fill A
- This slot attempts to fill out any missing roles in your crew.
Slot 3 - Role Fill B
- This slot also attempts to fill out missing roles in your crew.
Slot 4 - Variant Fill
- This slot attempts to include a missing variant in your crew.
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