Daw
Battlefield Medic
- Daw (he/him) is a talented medic with a head for strategy and a passion for helping people. Constantly learning about battle medicine and alien biology, he leverages his growing knowledge to keep his crew in fighting shape.
- A field medic, Daw’s priority is protecting his crew. Daw is often in the thick of the fight with his burst rifle, providing the crew with safe cover through deployable Safety Domes and restoring his nearby teammates with Healing Pads.
"Break a leg, crew! Not literally. Please."
Abilities Trailer
Weapon
- Fires four-round bursts: box magazine
- Mid to long range
- Standard Guild medic armament, stolen
Abilities
- Aimed and activated with.
- Drops a healing device that restores nearby allies' health.
- Persists across rounds.
- Can be picked up with
- Sloop: Hold to recharge.
- Aimed and activated with.
- Creates a durable protective dome that blocks projectiles.
- Can be picked up with.
- Sloop: Recharges automatically after cooldown.
Movement
Double Jump
- Tap cross to jump. While in midair, tap cross to jump a second time.
Passive Ability
Second Wind
- Heals a small amount during dodge.
Variant Combat Traits
Variants
Variant I - Intensive Care
- Healing Pads have a larger pool of available health before deactivating.
Variant II - Combat Medic (Unreleased)
- Healing Pad and Safety Dome activate faster after being deployed.
- Tip: On the battlefield, every second counts, especially when there are lives on the line. Daw Variant II's fast-acting Healing Pads and Safety Domes allow you to be extra effective on the front lines. Respond almost instantly to wounded allies in need of a Healing Pad. Set up a Safety Dome out in the open with less risk thanks to a short activation time, making it harder for enemies to destroy it while it's deploying.
Story
Wide-Eyed Medic
// HUMAN // Keen interest in the diversity of species in the Wilds
// SEEDA // Worked in ore mines since he was 10
// HOMESICK STRIVER // When his mom was injured in a mine collapse, her inability to work meant the Guild would send her away. In a desperate bid to keep her with him, he taught himself to set a bone. Seeing his innate skill, his mom pushed the budding medic off-world to chase a better life than she could ever give him. He didn’t want to leave; he misses home every day, but vows to make her proud.
Mine Collapse
When one of the Guild’s expansion corporations surveyed Seeda, the ore-rich world instantly wound up in the Guild’s crosshairs. Excavation began mere weeks after it was surveyed and has continued ever since. The world is pockmarked with mines. Its mountains have been carved out and the sky is thick with dust. It’s a sorry sight. The people who work the mines aren’t much better off.
Daw was born into a mining community near one of Seeda’s very few rivers – thick with silt and sludge. As soon as he was deemed useful by the Guild mining corporation, he was put to work alongside his mom – his dad had died from toxic roil inhalation when Daw was only four.
Daw feared everything about the mines, but there was no choice but to do the work the corporation demanded. It was that or be relocated, and he couldn’t stand the thought of being separated from his mom. So he crawled in. As a young child he was sent deep into the narrow corridors of the mines that led to hidden pockets of ore deposits that couldn’t otherwise be reached without causing a collapse.
Seeda was so over-mined that the mine shafts no longer had structural stability and caved in at the slightest perturbation. Collapses were so frequent that they couldn’t be considered a deterrent. A collapse just meant more rocks that had to be cleared to reach the profit they had covered. That was fine for the rocks, but the miners caught in the collapse had a very different fate.
When Daw was a teenager, he got the dreaded news that there had been a collapse in the mine his mom was working in. Fearing the worst, he desperately attempted to get past the Guild Guards who were stationed around the collapse site. If he had to live alone in their small home, he didn’t know if he would ever smile again.
His relief at discovering she was alive was quickly replaced by anxiety when he saw her mangled arm. The injury she’d sustained was severe, and he knew before anyone said it that the Guild corp would deem her a drain on the workforce here and relocate her to Three Rings for fruit sorting. He would be left to live alone in their small home.
Medical Research
Distraught knowing he was about to lose his mom and never see her again for the rest of his life, Daw closed in on himself. His life became a series of going through the motions. He was assigned as part of the rock-removal crew for the collapse that had injured his mom. Every rock he moved felt like another blow to his heart. He didn't know how much more he could take.
He was so distant that when he came across a Guild tablet, he almost tossed it aside with the rest of the rubble. But something stopped him. He stood in the murky air looking at the flickering, cracked screen of the tablet, and he realized that it was the closest thing to hope he had.
He raced home where he could hide and link the tablet to the Guild's communication network. He never would have taken such a risk before; if he was found with a Guild tablet, punishment would be swift. But at this point, they were already doing the worst thing they could do to him, taking the last of his family away.
He knew the Guild Communication Network held boundless information. While miners weren't allowed access, he had watched raptly as Guild Guards spent hours lost in their tablet screens, uncovering untold mysteries. They could keep their mysteries, Daw had to find one thing – a set of instructions that would tell him how to set a broken bone.
He found more than one set of instructions. He was shocked by how much information – about everything – was on the Guild Net. In reading about setting a broken bone, he learned about the structures of skeletons of over fifty different species. He discovered the critical role calcium played in multiple systems of most species' bodies. And he read about a species known as Claxtons that had biology that allowed them to heal themselves from within.
Nervous about how she would respond to her own son attempting a medical procedure on her, Daw approached his mom with his plan to set her bone. She didn't hesitate for even a second. She trusted him implicitly. While he worked on her arm, he told her about the Claxtons and kept her distracted with facts about alien biology – it was his first attempt at bedside manners.
Before the worker relocation transport arrived from Three Rings, Daw's mom's arm had healed enough that she was working in the mines again. Unwilling to give up an active worker, the mining corporation didn't send her off world.
That's the day she realized that Daw was the one who was meant to leave.
Field Training
Daw's mom encouraged him to keep the stolen tablet that connected to the Guild Net and keep learning about alien biology and the different kinds of medical treatments available for different species. At first Daw was anxious about being discovered with the tablet and punished. But that thought quickly faded as he delved into all the information at his fingertips.
Every night when he came home from his shift, he scoured the Guild Net, reading every article he came across relating to medicine and biology. When dinner was ready, he took a break to eat with his mom and fill her in on whatever he'd just learned – with extreme enthusiasm.
One night she suggested that Daw should try to help a ten-year-old miner who had gotten an infection in her toe thanks to poor footwear. Daw was unsure about putting what he'd learned into practice, but when he met the young girl and saw the pain she was in, he felt compelled to help.
His treatment worked and the infection healed in a couple of weeks. That's all it took for Daw's name to start spreading around the mining community. Soon, injured miners were lined up at the small house on the corner where the "medic and his mom" lived. Daw did everything he could to help all of them. He treated infections, set more broken bones, alleviated symptoms from dust inhalation, and did what he could to make those suffering from the roil comfortable. He was becoming a local hero.
And that's when his mom told him he should leave.
It wouldn't be long before the Guild mining corporation caught on to what he was doing. Either they would punish him or they'd ship him somewhere to use his skills – or both. And he could do so much more than work for a Guild medical corporation. This was his chance for a better life. With the knowledge and practice he'd gained he could make a difference across the galaxy. She spent all of the coin they had saved over the last decade and bought him a ticket on the next transport to Tyde – where they would be waiting for him, thanks to a message she'd sent on his behalf.
Daw didn't want to leave – his home or his mom. But she packed his things and told him that if he waited around for the Guild to ship him off-world, she'd never forgive him. With a deep well of sadness in the pit of his stomach, Daw boarded the transport to Tyde and his whole life changed. Though he was homesick, he was also completely taken in by the beauty of the world; it was so different from Seeda. It was alive. There was an energy to the medical training community, and Daw instantly fit right in.
He advanced quickly, learning from some of the best both in and out of the Guild system. He dove into trauma medicine because that's where he thought he could make the most difference. One of his patients at the trauma center was a Monarch named Vale who he became fast friends with, checking in with her during her rehabilitation after her double amputation.
Eventually one of the Guild medical R&D corporations found him and enlisted him into military trauma treatment and battlefield medicine research. The work was fine, but Daw didn't want to work with the Guild military corporations. He got an out when Vale sent him a message asking him to join a crew she'd been working with who seemed to get injured quite a bit, and who she was hoping he could help out. Daw decided to take a chance. He packed up some experimental med tech he'd been working on and stole away, headed for the Northstar.
Voice Lines
Daw was voiced by Karan Brar
Please note the lines heard in this video are pulled from the game files and may not quite match what was heard in game post mix
Customisation
Outfits
Wearables
Accessories
Weapon Skins
Victory Poses
Defeat Poses
Drop In
Additional Info & Tips
Known Facts
- Daw got his start tending injured miners overworked by the Guild on his home planet. Seeda.
- He shows up for his crew: he strategically deploys healing pads on the battlefield, making sure his crew always has a safe place to fall back to and heal up.
- Of course, he's also ready to jump into action with his burst rifle when needed-even Teo is impressed with his commitment to firearm maintenance.
- He never turns down an opportunity to spend time with his friends.
- When the crew needs to hold a position, or fall back to a safe location. Daw can place a safety dome to block projectiles.
- He builds his own custom medical gear and is very serious about protective eyewear.
- He's always down for karaoke night.
Tips & Tricks
- Try to avoid placing a Safety Dome out in the open, as opponents can destroy it while it's deploying. Instead, try placing it around a corner from the fight.
- Daw's Second Wind passive ability can be highly effective when combined with a Safety Dome. Dodge while entering or exiting the dome to block damage while you heal.
- Protect your Safety Domes. If the number of enemies inside a Safety Dome is greater than the number of allies, it will become contested and begin to drop.
- Healing Pads are incredibly valuable; not only do they create a fallback point, but a well timed healing pad can keep an ally alive during a fight.